Portfolio

(This is just a small selection of the projects I’ve done, you can find more of them on my github profile and my youtube channel)


ECS Strategy Game

Prototype of a Unity strategy game. Features ECS architecture – granular behavior components, centralized systems, data-driven entities; coupled through Zenject. Ultimately to be ported into the Burst complier with the Jobs system.

Currently features entity select-deselect, box select, entity display, entity movement, entity widgets, camera movement.
Dev time: 2023 – current.

Links: github


Weather Explorer

WIP management/terrain traversal strategy game, made with Godot (C#). Aims to utilize physics-based procedurally generated weather patterns to model wind, temperature, pressure, moisture in both air and terrain to provide a comprehensive rescue-team immersive sim.

Currently features air pressure & wind vectors (compute shaders), display/debug tooling, unit selection, units paths, unit movement.
Dev time: 2024 – current.

Links: github


DarkLab

Tower defence mixed with arcade 2d fighting game. Developed in 24 hours @ SpaceJam 2019, Cracow, in a team of 3.

Links: github | itch.io


Concrete mixer trucker

A 2020 Global Game Jam game, developed in a team of 4 in 48 hrs @ KrakJam, Cracow.

Endless-runner type game, where you drive a concrete mixer truck, filling holes in the road, whlist dodging oncoming traffic and pedestrians (optionally).

Links: github | GGJ page


Flappy bird clone

A 2019 clone of flappy bird developed over a weekend.

Links: github